The plan is to add more dice types as more playable characters get added. I have noticed the "being given too many dice too early" issue though, and my idea for that is to give dice faces fixed numbers. So instead of the dice type's number changing to the slot it was placed in, the dice type stays the number that was shown when you bought it, regardless of where you end up placing it.
the legendary relic that attacks for 5 every roll seems to be turning off and on each battle as one battle it didn't work and another it did, and also the wheel of doom boss had his status effects floating beside him when the end cutscene played
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I feel like the game has too little dice types, as there's only 6 different special faces you can put on the dice..
not considering the fact that you get WAY more dice than you need at the start
The plan is to add more dice types as more playable characters get added. I have noticed the "being given too many dice too early" issue though, and my idea for that is to give dice faces fixed numbers. So instead of the dice type's number changing to the slot it was placed in, the dice type stays the number that was shown when you bought it, regardless of where you end up placing it.
the legendary relic that attacks for 5 every roll seems to be turning off and on each battle as one battle it didn't work and another it did, and also the wheel of doom boss had his status effects floating beside him when the end cutscene played
Thanks for letting me know! I'll try and get a fix out for that ASAP.
also joined the discord :)